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Hazards

Repeater Crossbow Trap

Level 5

commonComplexMechanicalTrap

A self-loading crossbow rig built into a hallway, cranking and firing bolt after bolt down its length until its magazine runs dry. The mechanism hides at Stealth +13 (trained).

Disable it with DC 20 Thievery (expert) or Crafting (trained) to disengage the reloading mechanism; the trap can also be disabled by the switch in area F2. The rig has AC 22, Fort +15, Ref +9, Hardness 12, 50 HP (BT 25), and is immune to critical hits, object immunities, and precision damage.

In play

Auto-Bolter [Reaction]

Routine (3 actions) The repeater crossbow trap reloads (2 actions) then Strikes a random creature in the hallway. The heavy crossbow attacks at +16 (magical, range 120 feet, reload 2) for 2d10+4 piercing damage.

Reset The trap runs out of ammo after it fires 5 bolts; it must be manually reloaded.

Level 5 · Complexity Complex

Stealth +13 (trained)

Disable Thievery DC 20 (expert) — or Crafting (Trained) to disengage the reloading mechanism; the trap can also be disabled by the switch in area F2

AC 22

HP 50 · Hardness 12

Immunities critical hits, object immunities, precision damage

Trigger An object or creature weighing at least 25 pounds steps on the pressure plate at the south end of the hallway

Effect A _+1 striking heavy crossbow_ encased in a steel box drops from the ceiling and fires. The repeater crossbow trap Strikes a random creature in the hallway. The trap then rolls initiative.

Reset The trap runs out of ammo after it fires 5 bolts; it must be manually reloaded.