Repeater Crossbow Trap
Stealth +13 (trained)
- AC
- 22
- HP
- 50
- Hardness
- 12
- AC
- 22
- HP
- 50
A self-loading crossbow rig built into a hallway, cranking and firing bolt after bolt down its length until its magazine runs dry. The mechanism hides at Stealth +13 (trained).
Disable it with DC 20 Thievery (expert) or Crafting (trained) to disengage the reloading mechanism; the trap can also be disabled by the switch in area F2. The rig has AC 22, Fort +15, Ref +9, Hardness 12, 50 HP (BT 25), and is immune to critical hits, object immunities, and precision damage.
In play
Auto-Bolter [Reaction]
Routine (3 actions) The repeater crossbow trap reloads (2 actions) then Strikes a random creature in the hallway. The heavy crossbow attacks at +16 (magical, range 120 feet, reload 2) for 2d10+4 piercing damage.
Reset The trap runs out of ammo after it fires 5 bolts; it must be manually reloaded.