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Hazards

Raving Spirit

Level 11

commonComplexHaunt

Stealth +20 (expert) or DC 30 (master) to detect the spiritual nexus

Disable DC 30 Intimidation (expert) to quiet the spirit for 1 round, or DC 32 Religion (master) to exorcise it

Raving Diatribe [Reaction] (death, emotion, fear, illusion, mental, occult)


Routine (2 actions) The haunts casts phantasmal killer (DC 30 Will save) on a random creature who can see Currew's bed (it can even target creatures outside of area B3, so long as the target can see the bed). Everyone affected by the phantasmal killer sees the same image: a sickly old man lies in the bed, screaming and ranting about his guilt, shame, and eventual death.


Reset The haunt grows quiet and resets 1 minute after no creatures are in area B3.

Level 11 · Complexity Complex

Stealth DC 30 (expert)

Disable

  • Intimidation DC 30 (expert) — to quiet the spirit for 1 round
  • Religion DC 32 (master) — to exorcise it

Trigger A creature remains in area B3 for longer than 1 round

Effect Each creature in the sealed room is targeted by _nightmare_ (DC 30 Will save). The haunt counts as having met the targets. It then rolls initiative.

Reset The haunt grows quiet and resets 1 minute after no creatures are in area B3.