Quaking Slither
Level 14
Stealth DC 10
Disable three DC 38 Athletics (trained), Crafting (trained), or Engineering Lore (trained) checks to brace a small structure or surface to cancel the effects of the quake in that area, or a single DC 41 Diplomacy (master) check to entreat Ebeshra to stand down
Quake [Reaction]
Level 14 · Complexity Simple
Stealth DC 10
Disable
- Athletics DC 38 (trained) — (trained), Crafting (trained), or Engineering Lore (trained) checks to brace a small structure or surface to cancel the effects of the quake in that area, or a single
- Diplomacy DC 41 (master) — check to entreat Ebeshra to stand down
Trigger Ebeshra moves at least 60 feet on land
Effect The ground shakes in a 120-foot emanation from Ebeshra's space. This creates a variety of effects depending on the surrounding environment. In an area without significant underground space, the ground becomes greater difficult terrain, and creatures on it are flat-footed and clumsy 2 for 1 round. In areas with existing underground spaces (like sewers, sinkholes, or catacombs), fissures open up in the ground. Creatures in the area tumble into the resulting 80-foot-deep hole unless they succeed at a DC 40 Reflex save.
Reset Ebeshra doesn't rush this way again for 1d4 rounds.