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Hazards

Quaking Footfalls

Level 14

commonEnvironmental

Stealth DC 10

Disable three DC 39 Athletics (trained), Crafting (trained), or Engineering Lore (trained) checks to brace a small structure or surface to cancel the effects of the quake in that area; DC 41 Performance (legendary) to calm Mogaru momentarily

Quake [Reaction]

Level 14 · Complexity Simple

Stealth DC 10

Disable

  • Athletics DC 39 (trained) — (trained), Crafting (trained), or Engineering Lore (trained) checks to brace a small structure or surface to cancel the effects of the quake in that area
  • Performance DC 41 (legendary) — to calm Mogaru momentarily

Trigger Mogaru moves at least 60 feet

Effect The ground shakes in a 120-foot emanation from Mogaru's space. This creates a variety of effects, depending on where the player characters are at the time of the quake. In most parts of the city, the ground becomes difficult terrain, and creatures on it are clumsy 2 for 1 round. In parts of the city with existing underground spaces (like sewers, sinkholes, or catacombs), fissures open up in the ground. Creatures in the area tumble into the resulting 40-foot-deep hole unless they succeed at a DC 40 Reflex save. In bays, on beaches, and in other relatively substantial but shallow bodies of water, Mogaru's movement creates dangerous waves.

Reset Mogaru doesn't rush this way again for 1d4 rounds.