Quaking Footfalls
Level 14
Stealth DC 10
Disable three DC 39 Athletics (trained), Crafting (trained), or Engineering Lore (trained) checks to brace a small structure or surface to cancel the effects of the quake in that area; DC 41 Performance (legendary) to calm Mogaru momentarily
Quake [Reaction]
Level 14 · Complexity Simple
Stealth DC 10
Disable
- Athletics DC 39 (trained) — (trained), Crafting (trained), or Engineering Lore (trained) checks to brace a small structure or surface to cancel the effects of the quake in that area
- Performance DC 41 (legendary) — to calm Mogaru momentarily
Trigger Mogaru moves at least 60 feet
Effect The ground shakes in a 120-foot emanation from Mogaru's space. This creates a variety of effects, depending on where the player characters are at the time of the quake. In most parts of the city, the ground becomes difficult terrain, and creatures on it are clumsy 2 for 1 round. In parts of the city with existing underground spaces (like sewers, sinkholes, or catacombs), fissures open up in the ground. Creatures in the area tumble into the resulting 40-foot-deep hole unless they succeed at a DC 40 Reflex save. In bays, on beaches, and in other relatively substantial but shallow bodies of water, Mogaru's movement creates dangerous waves.
Reset Mogaru doesn't rush this way again for 1d4 rounds.