/
Showing0entries
Sorted A-ZHazards
Purple Dye Trap
Stealth DC 20 (trained)
commonMechanicalTrap
Lvl 3simpleMechanicalTrap
- AC
- 15
- HP
- 44
- Hardness
- 7
EffectA creature or object weighing at least 50 pounds is placed on one of the flagstones running north to south on the west side of the yard (marked “T” on the map on page 32) · save DC 17 Fortitude
- AC
- 15
- HP
- 44
DC 20 (trained)
Disable
DC 17 Thievery (trained) to remove the jar and thunderstone carefully or DC 20 Athletics to reinforce the flagstone pressure sensor with an improvised wedge
AC 15, Fort +10, Ref +4
Flagstone Hardness
7
Flagstone HP
44 (BT 22)
Immunities
critical hits, object immunities, precision damage
Exploding Jar [Reaction]