Purple Dye Trap
Level 3
A flagstone pressure plate rigged to shatter a jar of caustic purple dye over anyone who treads on it — meant to mark an intruder as much as wound them.
Stealth DC 20 (trained)
Disable DC 17 Thievery (trained) to remove the jar and thunderstone carefully or DC 20 Athletics to reinforce the flagstone pressure sensor with an improvised wedge
Exploding Jar [Reaction]
Level 3 · Complexity Simple
Stealth DC 20 (trained)
Disable
- Thievery DC 17 (trained) — to remove the jar and thunderstone carefully
- Athletics DC 20 — to reinforce the flagstone pressure sensor with an improvised wedge
AC 15
HP 44 · Hardness 7
Immunities critical hits, object immunities, precision damage
Trigger A creature or object weighing at least 50 pounds is placed on one of the flagstones running north to south on the west side of the yard (marked “T” on the map on page 32)
Effect A glass jar containing purple dye and a thunderstone pop from the ground between the flagstones. The sudden movement causes the thunderstone to clink against the jar and explode. All creatures in a 10-foot radius take 2 sonic damage and must succeed at a DC 17 Fortitude save or be deafened for 1 round.