Punish Defiance
Level 5
A mural of some watchful authority covers the wall, enchanted to brook no insolence. Defy it and the painted figure delivers one final, mind-rending warning.
Disable Thievery DC 26 (expert) to deactivate the mural, or Arcana DC 26 (trained) to disrupt the mural's magic, or Deception DC 24 (trained) to pose as a superior and order the mural to deactivate, or dispel magic (3rd rank; counteract DC 24) to counteract the mural. The mural has Hardness 14 and 54 HP (BT 27).
Final Warning [Reaction] (fear, mental, occult)
Level 5 · Complexity Complex
Stealth +23 (trained)
Disable
- Arcana DC 26 (expert) — (expert) to deactivate the mural, or Arcana
- Deception DC 26 (trained) — (trained) to disrupt the mural’s magic, or Deception
- DC 24 (trained) — (trained) to pose as a superior and order the mural to deactivate, or dispel magic (3rd rank; counteract
- DC 24
AC 19
HP 54 · Hardness 14
Immunities critical hits, object immunities, precision damage
Trigger A creature defies the prison’s authority (such as by attacking a clockwork soldier or living graffiti)
Effect The mural commands the inmate to cease their defiance and surrender to authority. All living creatures in the room must attempt a DC 24 Will save, becoming frightened 1 and stupefied 1 on a failure, or frightened 2 and stupefied 2 on a critical failure. The trap then rolls initiative.
Reset 1 hour.