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Hazards

Puncturing Spire

Stealth DC 23 (trained)

uncommonMagicalTrap
Lvl 9simpleMagicalTrapUncommon
EffectA living creature enters the area · save DC 32 Reflex (basic) · 4d10+26 piercing

Stealth

DC 23 (trained)

Disable

DC 30 Arcana or Occultism (expert) to seal the planar breach, or DC 28 Nature (master) to magically reinforce the ground and prevent a spire's emergence

Pierce Realm [Reaction]