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Hazards

Psychic Wave

Level 21

uncommonMagicalTrap

Stealth DC 53 (legendary)

Disable DC 50 Arcana (legendary) to stymie the psychic energy before it manifests

Psychic Assault [Reaction] (arcane, evocation, mental)


Reset 1 hour.

Level 21 · Complexity Simple

Stealth DC 53 (legendary)

Disable Arcana DC 50 (legendary) — to stymie the psychic energy before it manifests

Trigger A creature has been in the room for more than 1 round

Effect A wave of psychic energy slams into the minds of creatures in the chamber, dealing 8d10+48 mental damage (DC 44 basic Will save). On a failed save, a creature is also stunned 3.

Reset 1 hour.