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Hazards

Promise of Plagues

Stealth +19 (master)

uniqueComplexEnvironmental
Lvl 11complexComplexEnvironmentalUnique
AC
34
HP
80
EffectA creature moves into the room beyond the northern stairs · save DC 30 Reflex (basic) · 6d6 piercing
AC
34
HP
80

Stealth

+19 (master)

Disable

Three DC 33 Arcana or Nature checks to command the vermin to be silent or to cleanse away the filth and decay to make the hazard harmless, a DC 36 Religion check to offer prayers to sever the sacred link to Kabriri, or dispel magic (6th level; counteract DC 29) to render the hazard inert for 10 minutes

AC 34, Fort +18, Ref +26

HP

80 (BT 40)

Immunities

precision damage

Swarming Bites [Reaction]