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Sorted A-ZHazards
Prism Ray Trap
Stealth +16 (expert)
common
Lvl 5complex
- AC
- 22
- HP
- 14
- Hardness
- 12
EffectA creature enters area **A1**, and that creature isn’t wearing a _security badge_ and isn’t in the custody of a creature wearing a _security badge_
- AC
- 22
- HP
- 14
+16 (expert)
Disable
Thievery DC 23 (expert) to disconnect one prism from the aeon stone matrix, or Arcana DC 21 (trained) to disrupt one prism’s magical energy, or dispel magic (3rd rank; counteract DC 23) to counteract one prism; four total successes are required to disable the trap.
AC 22, Fort +15, Ref +9
Prism Hardness
12
Prism HP
14 (BT 7)
Immunities
critical hits, object immunities, precision damage
Opening Shot [Reaction] (attack, fire, magical)