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Hazards

Prism Ray Trap

Stealth +16 (expert)

common
Lvl 5complex
AC
22
HP
14
Hardness
12
EffectA creature enters area **A1**, and that creature isn’t wearing a _security badge_ and isn’t in the custody of a creature wearing a _security badge_
AC
22
HP
14

Stealth

+16 (expert)

Disable

Thievery DC 23 (expert) to disconnect one prism from the aeon stone matrix, or Arcana DC 21 (trained) to disrupt one prism’s magical energy, or dispel magic (3rd rank; counteract DC 23) to counteract one prism; four total successes are required to disable the trap.

AC 22, Fort +15, Ref +9

Prism Hardness

12

Prism HP

14 (BT 7)

Immunities

critical hits, object immunities, precision damage

Opening Shot [Reaction] (attack, fire, magical)