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Hazards

Primal Chaos Aura

Level 5

rareComplexKaijuMagicalMythicPrimal

Rare Complex Kaiju Magical Mythic Primal

Stealth +11 or DC 26 to feel a tingle in the air and smell a rich, chlorophyll-green fragrance with no discernible source

Disable DC 22 Nature to negate the aura's

Wild Surge [Reaction] (primal, vitality)


Routine (2 actions) On its initiative, the hazard gathers primal energy from the surroundings as its first action. Roll 1d6 to determine the type of energy gathered. The hazard uses its second action to replicate the associated spell (2nd rank, DC 23, spell attack modifier +15).

Level 5 · Complexity Complex

Stealth DC 26

Disable

  • Nature DC 22 — to negate the aura's effect for 1 round by temporarily drawing off the excess power and channeling it back into surrounding terrain
  • Nature DC 26 (expert) — to completely disperse the lingering magic

Trigger A character casts a primal spell within the hazard's area

Effect Each living creature in the area gains 2d4 temporary Hit Points that last for 1 minute as life energy wells up around them, and the hazard rolls initiative.

Reset The hazard deactivates and immediately resets if it has no targets for 1 round; it also resets if Agyra slumbers for 1 week within 100 feet.

Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

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