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Hazards

Poisonous Mold

Level 2

commonEnvironmentalFungus

A creeping fungal bloom that thrives on rot and spilled blood, swelling outward to fill a room before bursting into a lethal haze.

Feed on Decay The mold expands when fed by blood or decay. If at any point a creature takes bleed damage while adjacent to the mold or a dying or dead body is adjacent to the mold, the mold grows to expand into every square adjacent to its current space. This can happen only once per day.

Spore Burst [Reaction] (poison) Frequency once per day.

Reset Unless entirely eradicated (typically with acid or fire), the mold regrows over the course of 2 weeks.

Level 2 · Complexity Simple

Stealth DC 21 (trained)

Disable Survival DC 18 (trained) — to safely remove the mold

AC 18

HP 30

Immunities critical hits, object immunities, precision damage · Weaknesses fire 10

Trigger A creature touches the mold, hits it, or damages it

Effect The mold explodes in a burst of spores and mold clusters, dealing 2d6+6 poison damage to creatures within 10 feet of it, with a DC 18 basic Fortitude save.

Reset Unless entirely eradicated (typically with acid or fire), the mold regrows over the course of 2 weeks.