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Hazards

Plummeting Doom

Level 15

commonHaunt

Stealth DC 40 (master) to hear the echoes of a faraway object crashing into the ground

Disable DC 40 Athletics (trained) to push back so forcefully that the spirits fear being thrown off the cliff, or DC 40 Religion (expert) to temporarily seal the spirits away

Call of the Ground [Reaction] (divine, abjuration)

Level 15 · Complexity Simple

Stealth DC 40 (master) — (master) to hear the echoes of a faraway object crashing into the ground

Disable

  • Athletics DC 40 (trained) — to push back so forcefully that the spirits fear being thrown off the cliff
  • Religion DC 40 (expert) — to temporarily seal the spirits away

Trigger A creature approaches within 15 feet of the edge of the cliff

Effect Each spirit attempts to throw a creature within 60 feet of the cliff’s edge off the cliff by attempting a check with a +26 modifier against the target’s Fortitude DC. If the haunt succeeds, the target is thrown over the edge of the cliff, where it then falls 120 feet to the ground. Until the haunt is defeated, each creature within 60 feet of the cliff’s edge must attempt a DC 40 Will save each time they would spend an action or reaction to Arrest a Fall, Fly, Grab an Edge, or otherwise avoid falling; if they fail the save, the action is disrupted.

Reset 1 hour

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