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Hazards

Pharaoh's Ward

Level 7

commonMagicalTrap

Magical Trap

Stealth DC 25 (expert)

Disable DC 27 Thievery (master) to painstakingly remove the lintel without triggering the magic, or dispel magic (4th rank; counteract DC 25) to counteract the rune

Curse the Intruders [Reaction] (curse, divine)


Reset The trap resets when the door is shut.

Level 7 · Complexity Simple

Stealth DC 25 (expert)

Disable

  • Thievery DC 27 (master) — to painstakingly remove the lintel without triggering the magic, or dispel magic (4th rank; counteract
  • DC 25

Trigger The seal on the tomb is broken from the outside

Effect Each living creature within 60 feet must succeed at a DC 23 Will save or be subjected to the pharaoh’s curse. A cursed creature takes a –2 status penalty to Fortitude saves, and any natural or magical healing it receives is halved. The curse remains until removed by _cleanse affliction_ or similar magic.

Reset The trap resets when the door is shut.