Phantom Jailer
Level 3
Stealth DC 20 (trained) to notice the manacles twitch
Disable DC 18 Athletics to seize the manacles from the spirit, DC 19 Intimidation (trained) to order the spirit to stand down, or DC 20 Occultism to exorcise the spirit
Capture [Reaction]
Critical Success The creature is unaffected.
Success The spirit loosely places manacles around the creature's wrists. Removing the manacles requires a single action.
Failure The spirit clamps the manacles around the creature's wrists but fails to lock them. The creature is flat-footed and clumsy 1 until the manacles are removed as a 3-action activity.
Critical Failure The spirit clamps the manacles around the creature's wrists and locks them.
Level 3 · Complexity Simple
Stealth DC 20 (trained) — (trained) to notice the manacles twitch
Disable
- Athletics DC 18 — to seize the manacles from the spirit
- Intimidation DC 19 (trained) — to order the spirit to stand down
- Occultism DC 20 — to exorcise the spirit
Trigger A creature touches the manacles
Effect The spirit attempts to lock the manacles around the triggering creature's wrists. The triggering creature must attempt a DC 23 Reflex save.
Reset 1 day