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Hazards

Phantom Jailer

Level 3

commonHaunt

Stealth DC 20 (trained) to notice the manacles twitch

Disable DC 18 Athletics to seize the manacles from the spirit, DC 19 Intimidation (trained) to order the spirit to stand down, or DC 20 Occultism to exorcise the spirit

Capture [Reaction]

Critical Success The creature is unaffected.

Success The spirit loosely places manacles around the creature's wrists. Removing the manacles requires a single action.

Failure The spirit clamps the manacles around the creature's wrists but fails to lock them. The creature is flat-footed and clumsy 1 until the manacles are removed as a 3-action activity.

Critical Failure The spirit clamps the manacles around the creature's wrists and locks them.

Level 3 · Complexity Simple

Stealth DC 20 (trained) — (trained) to notice the manacles twitch

Disable

  • Athletics DC 18 — to seize the manacles from the spirit
  • Intimidation DC 19 (trained) — to order the spirit to stand down
  • Occultism DC 20 — to exorcise the spirit

Trigger A creature touches the manacles

Effect The spirit attempts to lock the manacles around the triggering creature's wrists. The triggering creature must attempt a DC 23 Reflex save.

Reset 1 day