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Hazards

Phantom Jailer

Stealth DC 20 (trained) to notice the manacles twitch

commonHaunt
Lvl 3simpleHaunt
EffectA creature touches the manacles · save DC 23 Reflex

Stealth

DC 20 (trained) to notice the manacles twitch

Disable

DC 18 Athletics to seize the manacles from the spirit, DC 19 Intimidation (trained) to order the spirit to stand down, or DC 20 Occultism to exorcise the spirit

Capture [Reaction]

Critical Success The creature is unaffected.

Success The spirit loosely places manacles around the creature's wrists. Removing the manacles requires a single action.

Failure The spirit clamps the manacles around the creature's wrists but fails to lock them. The creature is flat-footed and clumsy 1 until the manacles are removed as a 3-action activity.

Critical Failure The spirit clamps the manacles around the creature's wrists and locks them.