Phantom Footsteps
Level -1
Stealth DC 15
Disable DC 17 Religion (trained) to ritually ward off lesser spirits or DC 18 Occultism to exorcise the spirit
Stalk [Reaction] (auditory, emotion, enchantment, fear, mental, occult)
Critical Success The creature is unaffected.
Success The creature is frightened 1.
Failure The creature is frightened 2.
Critical Failure The creature is frightened 3.
Reset 1 hour
Level -1 · Complexity Simple
Stealth DC 15
Disable
- Religion DC 17 (trained) — to ritually ward off lesser spirits
- Occultism DC 18 — to exorcise the spirit
Trigger A creature passes by the footsteps' path
Effect Footsteps with no visible source closely shadow the triggering creature, then stop. The triggering creature must attempt a DC 16 Will save.
Reset 1 hour
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