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Hazards

Phantom Footsteps

Level -1

commonHaunt

Stealth DC 15

Disable DC 17 Religion (trained) to ritually ward off lesser spirits or DC 18 Occultism to exorcise the spirit

Stalk [Reaction] (auditory, emotion, enchantment, fear, mental, occult)

Critical Success The creature is unaffected.

Success The creature is frightened 1.

Failure The creature is frightened 2.

Critical Failure The creature is frightened 3.


Reset 1 hour

Level -1 · Complexity Simple

Stealth DC 15

Disable

  • Religion DC 17 (trained) — to ritually ward off lesser spirits
  • Occultism DC 18 — to exorcise the spirit

Trigger A creature passes by the footsteps' path

Effect Footsteps with no visible source closely shadow the triggering creature, then stop. The triggering creature must attempt a DC 16 Will save.

Reset 1 hour