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Hazards

Phantom Footsteps

Stealth DC 15

commonHaunt
Lvl -1simpleHaunt
EffectA creature passes by the footsteps' path · save DC 16 Will

Stealth

DC 15

Disable

DC 17 Religion (trained) to ritually ward off lesser spirits or DC 18 Occultism to exorcise the spirit

Stalk [Reaction] (auditory, emotion, enchantment, fear, mental, occult)

Critical Success The creature is unaffected.

Success The creature is frightened 1.

Failure The creature is frightened 2.

Critical Failure The creature is frightened 3.


Reset

1 hour