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Hazards

Paranoia Well

Stealth DC 47 (legendary)

commonMagicalTrap
Lvl 19simpleMagicalTrap
EffectA Small or larger creature ends its turn inside of area **B7** · save DC 41 Will

Stealth

DC 47 (legendary)

Disable

Intimidate DC 47 (legendary) to shout down the emotional energies and exert mental dominance over them, or Thievery DC 44 (master) to cause the trap's energies to discharge harmlessly

Reveal the Enemy [Reaction] (curse, fear, emotion, enchantment, mental, occult)

Critical Success The creature is unaffected.

Success For 1 hour, the creature treats no other creatures as allies and can't take concentrate actions that don't have the rage trait.

Failure As success, but the