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Hazards

Paranoia Well

Level 19

commonMagicalTrap

Stealth DC 47 (legendary)

Disable Intimidate DC 47 (legendary) to shout down the emotional energies and exert mental dominance over them, or Thievery DC 44 (master) to cause the trap's energies to discharge harmlessly

Reveal the Enemy [Reaction] (curse, fear, emotion, enchantment, mental, occult)

Critical Success The creature is unaffected.

Success For 1 hour, the creature treats no other creatures as allies and can't take concentrate actions that don't have the rage trait.

Failure As success, but the

Level 19 · Complexity Simple

Stealth DC 47 (legendary)

Disable

  • Thievery DC 47 (legendary) — (legendary) to shout down the emotional energies and exert mental dominance over them, or Thievery
  • DC 44 (master) — (master) to cause the trap's energies to discharge harmlessly

Trigger A Small or larger creature ends its turn inside of area **B7**

Effect The trap releases its built-up emotional energy in a silent blast of power. All creatures in area **B7** or within 20 feet of the shed's exterior walls must attempt a DC 41 Will save (creatures within the shed take a –2 circumstance penalty to this save).

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