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Sorted A-ZHazards
Paralyzing Light Trap
Stealth DC +18 (expert)
commonComplexMagicalTrap
Lvl 8complexComplexMagicalTrap
EffectA non-devil creature moves into the light · save DC 26 Will
DC +18 (expert)
Disable
Disable DC 26 Thievery (master) to distort or diffuse the light, keeping the light cone intact but preventing the trap from triggering, or dispel magic (4th level; counteract DC 26) to dispel the light, leaving the room in darkness
Stasis Field [Reaction] (enchantment, incapacitation, mental, occult);
Critical Success The target is unaffected.
Success The target is stunned 2.
Failure The target is paralyzed for 1 round.
Critical Failure The target is stupefied 2 for 1d4 rounds and paralyzed for 1 round.