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Hazards

Paralyzing Light Trap

Stealth DC +18 (expert)

commonComplexMagicalTrap
Lvl 8complexComplexMagicalTrap
EffectA non-devil creature moves into the light · save DC 26 Will

Stealth

DC +18 (expert)

Disable

Disable DC 26 Thievery (master) to distort or diffuse the light, keeping the light cone intact but preventing the trap from triggering, or dispel magic (4th level; counteract DC 26) to dispel the light, leaving the room in darkness

Stasis Field [Reaction] (enchantment, incapacitation, mental, occult);

Critical Success The target is unaffected.

Success The target is stunned 2.

Failure The target is paralyzed for 1 round.

Critical Failure The target is stupefied 2 for 1d4 rounds and paralyzed for 1 round.