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Hazards

Paralysis Trap

Level 8

uncommonMagical

Stealth DC 22 (trained)

Disable Thievery DC 28 (expert) to scratch out the magical symbols, Arcana DC 28 (expert) to safely siphon the magical energy, or dispel magic (4th rank; counteract DC 26); Bypass Anyone other than Mirida turns the door handle three times to the right and once to the left in quick succession.

Debilitating Pain [Reaction]


Reset The trap automatically resets. It doesn’t reset if the trap is disabled.

Level 8 · Complexity Simple

Stealth DC 22 (trained)

Disable

  • Arcana DC 28 (expert) — (expert) to scratch out the magical symbols, Arcana
  • DC 28 (expert) — (expert) to safely siphon the magical energy, or dispel magic (4th rank; counteract
  • DC 26

Trigger A creature tries to unlock or Pick the Lock

Effect The trap deals the triggering creature 2d10+11 nonlethal mental damage (DC 30 basic Will save) and 1d6 persistent nonlethal mental damage. A creature that fails their save is additionally paralyzed for as long as they suffer the persistent mental damage.

Reset The trap automatically resets. It doesn’t reset if the trap is disabled.