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Hazards

Ostovite Nest

Level 2

rareComplexEnvironmental

A churning mound of chitinous, acid-spitting vermin that erupts to life the moment warm bodies wander close, hurling burning gobbets at anything within reach.

A creature can spot it with +11 Stealth (trained), and destroy it with DC 18 Athletics (trained) to topple the mound.

In play

Skittering Surge [Reaction]

Routine (1 action) The hazard makes an acid spew Strike against the nearest creature — its acid spew strikes at range +11 (range increment 30 feet) for 1d10+4 acid.

Reset The hazard deactivates if there are no targets for its acid spew at the start of its turn.

Level 2 · Complexity Complex

Stealth +11 (trained)

Disable Athletics DC 18 (trained) — to topple the mound and destroy it

AC 18

HP 30 · Hardness 7

Immunities acid, critical hits, object immunities, precision damage · Weaknesses area damage 5, bludgeoning 5, splash damage 5

Trigger A creature comes within 15 feet of the nest

Effect A mass of skittering ostovite hatchlings crawls all over the nest, spewing acid in all directions. Each creature within 30 feet of the nest takes 1d10+4 acid damage (DC 18 basic Reflex save). A creature who fails the save also takes 1 persistent acid damage. The hazard then rolls initiative.

Reset The hazard deactivates if there are no targets for its acid spew at the start of its turn. The hatchlings return to the nest, and the hazard resets. If damaged but not destroyed, the nest recovers 1d6 Hit Points per hour as the hatchlings repair it.