Showing0entries
Sorted A-Z
Hazards

Obscured Pitfalls

Level 2

uncommonEnvironmental

Stealth DC 18 (or 0 if the eyes covering an area that obscures a pitfall are destroyed)

Disable This hazard can't be disabled, merely avoided.

Pitfall [Reaction]

Trip [Reaction]

Level 2 · Complexity Simple

Stealth DC 18 — (or 0 if the eyes covering an area that obscures a pitfall are destroyed)

Disable This hazard can't be disabled, merely avoided.

Trigger A creature walks into a large pit's square

Effect The triggering creature falls into the pit but can attempt a DC 18 Reflex save to Grab an Edge to avoid falling. On a failure, a creature falls 20 feet into an eye-filled pit. The eyes cushion the fall so the 20-foot fall inflicts only 5 bludgeoning damage, but they also completely obscure vision; a character is effectively blind as long as they remain in the pit. The walls of the pit are slick, though a character can Climb them with a successful DC 25 Athletics check.