Night's Breath Trap
Level 14
A carved statue that watches a doorway with patient, lidless eyes. Cross its line of sight and it exhales a soundless dread that worms straight into the mind.
Night's Breath (reaction) (emotion, fear, illusion, mental, occult)
- Critical Success The creature is unaffected.
- Success The creature takes half damage and is frightened 1.
To disable: "blind" the statue with Thievery (DC 33) so it cannot notice any who approach, redirect and harmlessly expend its occult energies with Occultism (DC 35), or dispel magic (7th level, counteract DC 32) to counteract the trap.
Level 14 · Complexity Simple
Stealth DC 38 (master)
Disable
- Thievery DC 33 — to “blind” the statue so that it cannot notice any who approach
- Occultism DC 35 — to redirect and expend the trap's occult energies harmlessly, or dispel magic (7th level, counteract
- DC 32
AC 33
HP 90 · Hardness 22
Immunities critical hits, object immunities, precision damage
Trigger A Small or larger creature in area A2 moves within 15 feet of the secret door to the north or the double door to area A5
Effect The mummy exhales a blast of gray mist into the room that imparts an overwhelming sense that night itself is consuming all thought. The trap deals 12d6 mental damage to all creatures in area A2, who each must attempt a DC 36 Will saving throw.
Reset The trap resets during the following round, after which it can be triggered again.