Nightmare Portal
Level 16
A portal to the Dreamlands hangs open in the room, and when a sleeper's mind brushes against it the gateway begins to glow with purple mist, ready to pour nightmare through the gap.
Stealth DC +32 (master).
Disable DC 42 Thievery (master) to focus the portal's energies back in on itself to close it off, or DC 36 Occultism (master) to invoke the proper chant and make the proper hand gestures to untether the portal from the Dreamlands, or dispel magic (8th level; counteract DC 34) to counteract the portal for 1 minute and prevent Orgesh's influence from reaching through during that time.
Dreadful Vision [Reaction] (illusion, mental, occult); Trigger At the start of a round after a creature who can dream and isn't immune to sleep effects enters the room, the portal starts to glow with purple mist. At this point, the portal triggers as soon as such a creature looks into it.
Level 16 · Complexity Complex
Stealth DC +32 (master)
Disable
- Thievery DC 42 (master) — to focus the portal's energies back in on itself to close it off
- Occultism DC 36 (master) — to invoke the proper chant and make the proper hand gestures to untether the portal from the Dreamlands , or dispel magic (8th level; counteract
- DC 34
AC 39
HP 104 · Hardness 26
Immunities critical hits, object immunities, precision damage
Reset The nightmare portal resets 1 minute after it no longer detects targets.