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Hazards

Nightmare Portal

Stealth DC +32 (master)

commonComplexMechanicalTrap
Lvl 16complexComplexMechanicalTrap
AC
39
HP
104
Hardness
26
AC
39
HP
104

Stealth

DC +32 (master)

Disable

DC 42 Thievery (master) to focus the portal's energies back in on itself to close it off, or DC 36 Occultism (master) to invoke the proper chant and make the proper hand gestures to untether the portal from the Dreamlands, or dispel magic (8th level; counteract DC 34) to counteract the portal for 1 minute and prevent Orgesh's influence from reaching through during that time

AC 39, Fort +30, Ref +25

Hardness

26

HP

104 (BT 52)

Immunities

critical hits, object immunities, precision damage

Dreadful Vision [Reaction] (illusion, mental, occult) Trigger At the start of a round after a creature who can dream and isn't immune to sleep effects enters the room, the portal starts to glow with purple mist. At this point, the portal triggers as soon as such a creature looks into it.