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Hazards

Names of the Nameless

Level 8

uncommonComplexHaunt

Stealth DC +16 (trained) to hear whispering voices

Disable DC 26 Perception to discern a name spoken by the nameless dead, or DC 28 Religion (expert) to put the nameless dead to rest. Speaking three names aloud disables the haunt. A creature that speaks any other name aloud must succeed at a DC 28 Will save or be confused for 1 round.

Disappering Door [Reaction] (illusion, mental)


Routine (1 action; auditory, divine, emotion, fear, mental) Spirits of the dead whisper their names into the minds of creatures in the room, dealing 2d10+11 mental damage (DC 28 basic Will save). A creature that fails the save is also frightened 1 (or frightened 2 on a critical failure).

Level 8 · Complexity Complex

Stealth DC +16 (trained) to hear whispering voices

Disable

  • DC 26 — to discern a name spoken by the nameless dead
  • Religion DC 28 (expert) — to put the nameless dead to rest. Speaking three names aloud disables the haunt. A creature that speaks any other name aloud must succeed at a
  • DC 28 — save or be confused for 1 round.

Trigger A creature enters the room

Effect An illusory wall appears across the room’s entrance. A creature who succeeds at DC 30 Perception check disbelieves the illusion, allowing them to leave the area. The haunt then rolls initiative.

Reset If the haunt is disabled, divine light washes through the area. Living creatures in the area regain 4d8 Hit Points, and undead creatures in the area take 4d8 vitality damage. The haunt deactivates 1 minute after all creatures leave the area but resets immediately thereafter.