Myristica's Despair
Stealth +13 (expert) to recognize that the scene before them is an illusion.
- AC
- 23
- HP
- 50
- Hardness
- 12
- AC
- 23
- HP
- 50
+13 (expert) to recognize that the scene before them is an illusion.
Disable
DC 22 Nature (trained) to tame the primal energy, DC 23 Diplomacy (trained) to console the dryad, DC 24 Occultism (trained) to identify and heal the emotional wounds; three successes are required to disable the haunt.
AC 23, Fort +11, Ref +15, Will +15
Hardness
12
HP
50 (BT 25)
Immunities
critical hits, object immunities, precision damage
Awaken [Reaction] (emotion, fear, mental, primal)
Routine
(1 action; emotion, mental, primal) Myristica bemoans her grove's fate, overwhelming foes with sorrow. Each creature in the grove must attempt a DC 23 Will save.
Critical Success The creature is unaffected.
Success The creature is unaffected.