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Hazards

Myristica's Despair

Level 5

uniqueComplexHaunt

The grief of a slain dryad still saturates her ruined grove. Step into it and the illusion of her sorrow swells up, drowning intruders in borrowed despair.

Disable DC 22 Nature (trained) to tame the primal energy, DC 23 Diplomacy (trained) to console the dryad, DC 24 Occultism (trained) to identify and heal the emotional wounds; three successes are required to disable the haunt. The haunt has Hardness 12 and 50 HP (BT 25).

Awaken [Reaction] (emotion, fear, mental, primal)

Routine (1 action; emotion, mental, primal) Myristica bemoans her grove's fate, overwhelming foes with sorrow. Each creature in the grove must attempt a DC 23 Will save.

  • Critical Success The creature is unaffected.
  • Success The creature is unaffected.

Level 5 · Complexity Complex

Stealth +13 (expert) to recognize that the scene before them is an illusion.

Disable

  • Nature DC 22 (trained) — to tame the primal energy
  • Diplomacy DC 23 (trained) — to console the dryad
  • Occultism DC 24 (trained) — to identify and heal the emotional wounds; three successes are required to disable the haunt.

AC 23

HP 50 · Hardness 12

Immunities critical hits, object immunities, precision damage · Weaknesses vitality 8

Trigger At least two creatures enter the grove

Effect The illusion fades, and a sorrowful chill emanates from the giant tree. The haunt rolls initiative.

Reset Unless Silene is destroyed, this haunt can recharge itself after 1 hour.