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Hazards

Myristica's Despair

Stealth +13 (expert) to recognize that the scene before them is an illusion.

uniqueComplexHaunt
Lvl 5complexComplexHauntUnique
AC
23
HP
50
Hardness
12
EffectAt least two creatures enter the grove
AC
23
HP
50

Stealth

+13 (expert) to recognize that the scene before them is an illusion.

Disable

DC 22 Nature (trained) to tame the primal energy, DC 23 Diplomacy (trained) to console the dryad, DC 24 Occultism (trained) to identify and heal the emotional wounds; three successes are required to disable the haunt.

AC 23, Fort +11, Ref +15, Will +15

Hardness

12

HP

50 (BT 25)

Immunities

critical hits, object immunities, precision damage

Awaken [Reaction] (emotion, fear, mental, primal)


Routine

(1 action; emotion, mental, primal) Myristica bemoans her grove's fate, overwhelming foes with sorrow. Each creature in the grove must attempt a DC 23 Will save.

Critical Success The creature is unaffected.

Success The creature is unaffected.