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Hazards

Mist Projector

Level 7

commonColdTrapWater

A concealed projector that floods the room with a creeping, frigid fog the moment it senses intruders, chilling everything the mist touches.

In play

Disable DC 27 Thievery (expert) to deactivate the trap without its control key or DC 26 Crafting to create and apply a chemical that neutralizes the gas.

Icy Mist [Reaction] (cold, water)

Reset 8 hours

Level 7 · Complexity Simple

Stealth DC 23 (expert)

Disable

  • Thievery DC 27 (expert) — to deactivate the trap without its control key
  • Crafting DC 26 — to create and apply a chemical that neutralizes the gas.

AC 25

HP 60 · Hardness 15

Immunities critical hits, object immunities, precision damage

Trigger The northeast bookshelf is touched

Effect Freezing mist fills a 30-foot cone originating from the room's northeast corner. Creatures in the area take 5d8 cold damage (DC 25 basic Fortitude). Creatures who fail or critically fail the saving throw take 2d8 persistent cold damage for up to 3 rounds. The affected area is filled with mist that functions as _obscuring mist_ for 3 rounds.

Reset 8 hours