Showing0entries
Sorted A-Z
Hazards

Mindhammer Mushrooms

Level 3

commonEnvironmentalFungus

A cluster of pale mushrooms grows where small skeletons litter the ground, the bones of creatures that strayed too close. Disturb the patch and it answers with a silent pulse of psychic force.

A creature can attempt DC 20 Survival (trained) to navigate a safe path without triggering the mushrooms.

In play

Psychic Blast [Reaction]

The mushrooms must rest for 24 hours before they can emit another Psychic Blast.

Level 3 · Complexity Simple

Stealth DC 20 (trained) — (trained) to notice small animal skeletons among the mushrooms

Disable Survival DC 20 (trained) — to navigate a safe path without triggering the mushrooms

AC 16

HP 20

Immunities critical hits, object immunities, precision damage · Weaknesses fire 10

Trigger A creature walks through the mushrooms

Effect The mushrooms release a loud hum of psychic energy. The triggering creature takes 2d8+8 mental damage (DC 23 basic Will save). On a critical failure, the creature is fatigued.

Reset The mushrooms must rest for 24 hours before they can emit another Psychic Blast.