Mindhammer Mushrooms
Level 3
A cluster of pale mushrooms grows where small skeletons litter the ground, the bones of creatures that strayed too close. Disturb the patch and it answers with a silent pulse of psychic force.
A creature can attempt DC 20 Survival (trained) to navigate a safe path without triggering the mushrooms.
In play
Psychic Blast [Reaction]
The mushrooms must rest for 24 hours before they can emit another Psychic Blast.
Level 3 · Complexity Simple
Stealth DC 20 (trained) — (trained) to notice small animal skeletons among the mushrooms
Disable Survival DC 20 (trained) — to navigate a safe path without triggering the mushrooms
AC 16
HP 20
Immunities critical hits, object immunities, precision damage · Weaknesses fire 10
Trigger A creature walks through the mushrooms
Effect The mushrooms release a loud hum of psychic energy. The triggering creature takes 2d8+8 mental damage (DC 23 basic Will save). On a critical failure, the creature is fatigued.
Reset The mushrooms must rest for 24 hours before they can emit another Psychic Blast.
Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.