Mindhammer Mushrooms
Level 3
A cluster of pale mushrooms grows where small skeletons litter the ground, the bones of creatures that strayed too close. Disturb the patch and it answers with a silent pulse of psychic force.
A creature can attempt DC 20 Survival (trained) to navigate a safe path without triggering the mushrooms.
In play
Psychic Blast [Reaction]
The mushrooms must rest for 24 hours before they can emit another Psychic Blast.
Level 3 · Complexity Simple
Stealth DC 20 (trained) — (trained) to notice small animal skeletons among the mushrooms
Disable Survival DC 20 (trained) — to navigate a safe path without triggering the mushrooms
AC 16
HP 20
Immunities critical hits, object immunities, precision damage · Weaknesses fire 10
Trigger A creature walks through the mushrooms
Effect The mushrooms release a loud hum of psychic energy. The triggering creature takes 2d8+8 mental damage (DC 23 basic Will save). On a critical failure, the creature is fatigued.
Reset The mushrooms must rest for 24 hours before they can emit another Psychic Blast.