/
Showing0entries
Sorted A-ZHazards
Mindhammer Mushrooms
Stealth DC 20 (trained) to notice small animal skeletons among the mushrooms
commonEnvironmentalFungus
Lvl 3simpleEnvironmentalFungus
- AC
- 16
- HP
- 20
EffectA creature walks through the mushrooms · save DC 23 Will (basic) · 2d8+8 mental
- AC
- 16
- HP
- 20
DC 20 (trained) to notice small animal skeletons among the mushrooms
Disable
DC 20 Survival (trained) to navigate a safe path without triggering the mushrooms
AC 16, Fort +10, Ref +8
Immunities
critical hits, object immunities, precision damage
Psychic Blast [Reaction]
Reset
The mushrooms must rest for 24 hours before they can emit another Psychic Blast.