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Hazards

Mindhammer Mushrooms

Stealth DC 20 (trained) to notice small animal skeletons among the mushrooms

commonEnvironmentalFungus
Lvl 3simpleEnvironmentalFungus
AC
16
HP
20
EffectA creature walks through the mushrooms · save DC 23 Will (basic) · 2d8+8 mental
AC
16
HP
20

Stealth

DC 20 (trained) to notice small animal skeletons among the mushrooms

Disable

DC 20 Survival (trained) to navigate a safe path without triggering the mushrooms

AC 16, Fort +10, Ref +8

Immunities

critical hits, object immunities, precision damage

Psychic Blast [Reaction]


Reset

The mushrooms must rest for 24 hours before they can emit another Psychic Blast.