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Hazards

Memory of Osoyo

Level 5

uniqueComplexEnvironmentalMagical

Stealth +12 (expert)

Disable DC 22 Occultism (trained) or DC 24 Arcana (trained) to divert the memory's rage; three total successful checks are required to disable the hazard.

Glacial Gust [Reaction]


Routine (1 action) The memory of Osoyo gives a keening scream that shatters the layer of ice coating the deck of the Mermaid's Tears. Any creature on difficult terrain created by the memory's Glacial Gust takes 2d8+7 cold damage (DC 26 basic Reflex save) from the icy shrapnel.

Level 5 · Complexity Complex

Stealth +12 (expert)

Disable

  • Occultism DC 22 (trained)
  • Arcana DC 24 (trained) — to divert the memory's rage; three total successful checks are required to disable the hazard.

Trigger The characters' shared vision during **Event 15** subsides

Effect The memory of Osoyo unleashes a tremendous sigh of freezing wind, coating the deck of the _Mermaid's Tears_ in ice in a 60-foot cone. (The hazard can choose any point for the cone to originate.) The area becomes difficult terrain. Creatures in the area must succeed at a DC 26 Fortitude save or take 1d6 persistent cold damage as the freezing wind cuts to the bone. The hazard then rolls initiative.