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Hazards

Meddler's Muddle

Level 8

uncommonMagicalTrap

Stealth DC 28 (expert)

Disable Thievery DC 26 (expert) to scratch out the rune without triggering a mental assault, or dispel magic (3rd rank; counteract DC 24) to counteract the rune

Telepathic Jolt [Reaction] (arcane, mental);


Reset The trap resets after 1 minute.

Level 8 · Complexity Simple

Stealth DC 28 (expert)

Disable

  • DC 26 (expert) — (expert) to scratch out the rune without triggering a mental assault, or dispel magic (3rd rank; counteract
  • DC 24

Trigger A creature touches the door directly or with a tool; **Bypass** key

Effect The trap deals 6d10 mental damage to the triggering creature (DC 26 basic Will save). On a failure, the target is additionally stupefied 1 for 24 hours (stupefied 3 on a critical failure).

Reset The trap resets after 1 minute.

Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

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