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Hazards

Meddler's Muddle

Level 8

uncommonMagicalTrap

Stealth DC 28 (expert)

Disable Thievery DC 26 (expert) to scratch out the rune without triggering a mental assault, or dispel magic (3rd rank; counteract DC 24) to counteract the rune

Telepathic Jolt [Reaction] (arcane, mental);


Reset The trap resets after 1 minute.

Level 8 · Complexity Simple

Stealth DC 28 (expert)

Disable

  • DC 26 (expert) — (expert) to scratch out the rune without triggering a mental assault, or dispel magic (3rd rank; counteract
  • DC 24

Trigger A creature touches the door directly or with a tool; **Bypass** key

Effect The trap deals 6d10 mental damage to the triggering creature (DC 26 basic Will save). On a failure, the target is additionally stupefied 1 for 24 hours (stupefied 3 on a critical failure).

Reset The trap resets after 1 minute.