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Hazards

Maze of Mirrors

Stealth +18 (trained) to detect the magical runes in the maze; noticing the maze itself has a DC of 0

rareComplexMagicalMechanicalTrap
Lvl 9complexComplexMagicalMechanicalRareTrap
AC
28
HP
64
Hardness
18
EffectA creature enters the maze
AC
28
HP
64

Stealth

+18 (trained) to detect the magical runes in the maze; noticing the maze itself has a DC of 0

Disable

DC 26 Thievery (expert) or dispel magic (5th level; counteract DC 28) to stop the mirrors' shuffling; DC 28 Occultism or Religion (expert) to dispel the minotaur

AC 28, Fort +29, Ref +14

Hardness

18

HP

64 (BT 32)

Immunities

critical hits, object immunities, precision damage

The Maze Awakens [Reaction]