Mana Whorl
Level 7
Stealth +14 (trained) to identify as dangerous quicksand; +20 (expert) to recognize its magical properties
Disable DC 26 Arcana (expert) to feed magic into the whorl and temporarily stabilize it for a few minutes; feed the whorl a number of spellcasters and magic items with a combined 10 levels (for instance, a 4th-level cleric with two 3rd-level magic items) to stabilize it for 1 week; or feed the whorl a number of spellcasters and magic items with a combined 20 levels to stabilize it permanently. Spellcasters and magic items fed to the whorl are devoured whole.
Submerge [Reaction]
Routine (1 action) On its initiative, the whorl pulls down any creature within it that can cast spells or that is wielding a magic item.
Level 7 · Complexity Complex
Stealth +14 (trained) to identify as dangerous quicksand; +20 (expert) to recognize its magical properties
Disable Arcana DC 26 (expert) — to feed magic into the whorl and temporarily stabilize it for a few minutes; feed the whorl a number of spellcasters and magic items with a combined 10 levels (for instance, a 4th-level cleric with two 3rd-level magic items) to stabilize it for 1 week; or feed the whorl a number of spellcasters and magic items with a combined 20 levels to stabilize it permanently. Spellcasters and magic items fed to the whorl are devoured whole.
Trigger A creature who can cast spells, or who is wielding a magic item, walks into the mana whorl
Effect The triggering creature sinks into the whorl to its waist. The whorl rolls initiative if it hasn't already
Reset The hazard continues to suck in anyone with magic until it is satiated (see Disable above). Magpies leave any satiated whorls.