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Hazards

Malevolent Mannequins

Level 14

uncommonClockworkComplexHauntMechanical

A showroom of painted figures, every one of them home to a bound spirit and a coil of clockwork. They stand perfectly still until something living draws near — then the whole tableau lurches into murderous motion.

Awaken (reaction)

Routine (9 actions) Each of the mannequins uses three of the haunt's actions on each turn, and the haunt loses three actions each turn for every disabled or destroyed mannequin. Each mannequin uses its first action to Stride up to 50 feet and its remaining two actions to make clockwork fist Strikes.

To disable: jam a mannequin's clockwork mechanisms with master Thievery (DC 37), or exorcise a spirit from a mannequin with expert Religion (DC 35) twice.

Level 14 · Complexity Complex

Stealth +27

Disable

  • Thievery DC 37 (master) — to jam a mannequin's clockwork mechanisms or Religion
  • DC 35 (expert) — (expert) twice to exorcise a spirit from a mannequin.

AC 35

HP 70 · Hardness 10

Immunities critical hits, object immunities, precision damage · Weaknesses electricity 20

Trigger A creature comes within 30 feet of a mannequin

Effect The mannequins all lurch towards the triggering creature, Striding up to 50 feet, then roll initiative.

Reset The haunt deactivates after it has no target creatures and resets, usually over the course of 1 round, as the mannequins move to their original positions. If a mannequin is more than 150 feet from its original position, the haunt takes longer to reset, as the mannequin moves back 150 feet each round.