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Hazards

Malevolent Mannequins

Uncommon Clockwork Complex Haunt Mechanical

uncommonClockworkComplexHauntMechanical
Lvl 14complexClockworkComplexHauntMechanicalUncommon
AC
35
HP
70
Hardness
10
EffectA creature comes within 30 feet of a mannequin
AC
35
HP
70

Uncommon

Clockwork

Complex

Haunt

Mechanical

Stealth

+27

Disable

DC 37 Thievery (master) to jam a mannequin's clockwork mechanisms or Religion DC 35 (expert) twice to exorcise a spirit from a mannequin.

AC 35, Fort +26, Ref +28

Hardness

10

HP (per mannequin)

70 (BT 35)

Immunities

critical hits, object immunities, precision damage

Awaken [Reaction]


Routine

(9 actions) Each of the mannequins uses three of the haunt's actions on each turn, and the haunt loses three actions each turn for every disabled or destroyed mannequin. Each mannequin uses its first action to Stride up to 50 feet and its remaining two actions to make clockwork fist Strikes.