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Hazards

Major Wards

Stealth DC 32 (master) to recognize that the fulus function as magical wards; noticing the fulus that cover the manor walls is DC 0

uniqueEnvironmentalMagical
Lvl 10simpleEnvironmentalMagicalUnique
EffectA creature without a nullifying seal script on their hand approaches within 5 feet of the manor or attempts to damage the manor · save DC 33 Reflex

Stealth

DC 32 (master) to recognize that the fulus function as magical wards; noticing the fulus that cover the manor walls is DC 0

Disable

DC 35 Arcana, Occultism, or Thievery (master) to compromise the magic to allow entry into the manor, DC 32 Athletics to force your way through the barrier and enter the manor (this doesn’t allow other PCs to enter behind you, though!), or dispel magic (5th rank; counteract DC 28) to counteract the wards

Denied! [Free Action]