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Hazards

Maggot Pit

Level 18

uniqueComplexEnvironmental

A writhing pit of fat, pale maggots, so slow and so obvious there's no missing them, yet stepping near sends the whole mass into a divine, devouring frenzy.

Damning Swarm [Reaction] (death, divine, necromancy)

Critical Success The creature is unaffected.

Success The creature takes 1d10+5 piercing damage, 3d6 poison damage, and is sickened 1.

Failure The creature takes 2d10+10 piercing damage, 6d6 poison damage, is sickened 1, and is enfeebled 1 by the maggots' bites.

Level 18 · Complexity Complex

Stealth +0 (the maggots are slow and impossible to miss)

Disable Religion DC 45 — checks within the room to utter prayers, which calm and quell the maggots with invocations to the gods

AC 39

HP 120

Immunities precision damage · Weaknesses area damage 15, good damage 15, splash damage 15 · Resistances bludgeoning 10, piercing 20, slashing 20

Trigger a creature appears in area **M1**

Effect The swarming maggots squirm into a biting frenzy, and all creatures on the ground in area **M1** must attempt a DC 40 Fortitude save. The hazard then rolls initiative.

Reset The pit functions continuously. If it's disabled or destroyed, it resets automatically after 24 hours if the crystal stele in area M2 still functions, otherwise it doesn't reset.