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Hazards

Maggot Pit

Stealth +0 (the maggots are slow and impossible to miss)

uniqueComplexEnvironmental
Lvl 18complexComplexEnvironmentalUnique
AC
39
HP
120
Effecta creature appears in area **M1** · save DC 40 Fortitude
AC
39
HP
120

Stealth

+0 (the maggots are slow and impossible to miss)

Disable

Three DC 45 Religion checks within the room to utter prayers, which calm and quell the maggots with invocations to the gods

AC 39, Fort +27, Ref +33

HP

120 (BT 60)

Immunities

precision damage

Damning Swarm [Reaction] (death, divine, necromancy)

Critical Success The creature is unaffected.

Success The creature takes 1d10+5 piercing damage, 3d6 poison damage, and is sickened 1.

Failure The creature takes 2d10+10 piercing damage, 6d6 poison damage, is sickened 1, and is enfeebled 1 by the maggots' bites.