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Hazards

Lyzerium Bottle

Stealth DC 16

commonMechanicalTrap
Lvl 1simpleMechanicalTrap
AC
13
HP
4
Hardness
1
EffectA creature steps on the bottle or the bottle becomes broken · save DC 18 Reflex (basic) · 2d8 fire
AC
13
HP
4

Stealth

DC 16

Disable

Interact action to pick up one of the five bottles

AC 13, Fort +4, Ref +6

Bottle Hardness

1

HP

4 (BT 2)

Immunities

critical hits, object immunities, precision damage

Explode [Reaction]