Showing0entries
Sorted A-Z
Hazards

Luminous Ward

Level 18

commonMagicalTrap

Stealth DC 40 (master)

Disable Thievery DC 40 (master) to disable the wards or dispel magic (9th level; counteract DC 38) to counteract the ward

Radiant Explosion [Reaction] (fire, light)


Reset The trap resets after 1 hour.

Level 18 · Complexity Simple

Stealth DC 40 (master)

Disable

  • DC 40 (master) — (master) to disable the wards or dispel magic (9th level; counteract
  • DC 38

Trigger A creature touches the door

Effect All creatures within 20 feet of the door are scorched with brilliant light, taking 20d6 fire damage (DC 40 basic Reflex save). A creature that fails this save is blinded for 1 hour (or permanently on a critical failure).

Reset The trap resets after 1 hour.