Showing0entries
Sorted A-Z
Hazards

Luminous Ward

Stealth DC 40 (master)

commonMagicalTrap
Lvl 18simpleMagicalTrap
EffectA creature touches the door · save DC 40 Reflex (basic) · 20d6 fire

Stealth

DC 40 (master)

Disable

Thievery DC 40 (master) to disable the wards or dispel magic (9th level; counteract DC 38) to counteract the ward

Radiant Explosion [Reaction] (fire, light)


Reset

The trap resets after 1 hour.