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Hazards

Loose Slab

Stealth DC 23 (trained)

uncommonMechanicalTrap
Lvl 3simpleMechanicalTrapUncommon
EffectA creature attempts to move the slab · save DC 20 Reflex (basic) · 3d6 piercing

Stealth

DC 23 (trained)

Disable

DC 20 Crafting (expert) to shore up the track so that it functions as intended, or DC 18 Thievery (trained) to wedge the slab in place to immobilize it.

Immunities

critical hits, object immunities, precision damage

Falling Slab [Reaction]