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Hazards

Loose Slab

Level 3

uncommonMechanicalTrap

Stealth DC 23 (trained)

Disable DC 20 Crafting (expert) to shore up the track so that it functions as intended, or DC 18 Thievery (trained) to wedge the slab in place to immobilize it.

Immunities critical hits, object immunities, precision damage

Falling Slab [Reaction]

Level 3 · Complexity Simple

Stealth DC 23 (trained)

Disable

  • Crafting DC 20 (expert) — to shore up the track so that it functions as intended
  • Thievery DC 18 (trained) — to wedge the slab in place to immobilize it.

Immunities critical hits, object immunities, precision damage

Trigger A creature attempts to move the slab

Effect The slab rips free from its track and falls, slamming down in one direction while it kicks up twisted metal debris in the other. All creatures adjacent to the slab take 3d6 bludgeoning and 3d6 piercing damage (DC 20 basic Reflex save).