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Sorted A-ZHazards
Loose Slab
Level 3
uncommonMechanicalTrap
Stealth DC 23 (trained)
Disable DC 20 Crafting (expert) to shore up the track so that it functions as intended, or DC 18 Thievery (trained) to wedge the slab in place to immobilize it.
Immunities critical hits, object immunities, precision damage
Falling Slab [Reaction]
Level 3 · Complexity Simple
Stealth DC 23 (trained)
Disable
- Crafting DC 20 (expert) — to shore up the track so that it functions as intended
- Thievery DC 18 (trained) — to wedge the slab in place to immobilize it.
Immunities critical hits, object immunities, precision damage
Trigger A creature attempts to move the slab
Effect The slab rips free from its track and falls, slamming down in one direction while it kicks up twisted metal debris in the other. All creatures adjacent to the slab take 3d6 bludgeoning and 3d6 piercing damage (DC 20 basic Reflex save).