Showing0entries
Sorted A-Z
Hazards

Lonely Machine Spirit

Level 3

commonComplexHaunt

The spirit bound into this derelict airship has gone mad with loneliness, lashing out at any living thing that comes aboard with a shriek torn from the vessel's own whistles. It only wants company; it no longer knows how to keep it alive.

To disable it, a creature can attempt DC 22 Religion (trained) or DC 20 Engineering Lore (trained) to eject the animating spirit from its mechanical shell. Creatures gain a +2 circumstance bonus on their check if they use the airship's name, Harpy's Kiss, as part of their skill check, or a +4 circumstance bonus if they utter the name "Phera Wyndslow." The haunt remains active until its spirit is ejected, the haunt is destroyed, or there are no living creatures within 30 feet.

In play

Painful Whistle [Reaction] (sonic)

Level 3 · Complexity Complex

Stealth +13 (trained)

Disable

  • Religion DC 22 (trained)
  • DC 20 (trained) — Lore (trained) to eject the animating spirit from its mechanical shell. Creatures gain a +2 circumstance bonus on their check if they use the airship's name, Harpy's Kiss , as part of their skill check, or a +4 circumstance bonus if they utter the name “Phera Wyndslow.” The haunt remains active until its spirit is ejected, the haunt is destroyed, or there are no living creatures within 30 feet.

AC 20

HP 44 · Hardness 11

Immunities critical hits, object immunities, precision damage · Weaknesses electricity 5, orichalcum 5, positive 5

Trigger A living creature approaches within 10 feet of the engine (marked with a “T” on the map)

Effect A loud whistle blows and all creatures within 30 feet take 2d6 sonic damage and become stunned 1 (DC 20 basic Fortitude save; creatures aren't stunned on a success).

Reset The haunt deactivates and resets after 1 hour.