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Hazards

Lonely Machine Spirit

Stealth +13 (trained)

commonComplexHaunt
Lvl 3complexComplexHaunt
AC
20
HP
44
Hardness
11
EffectA living creature approaches within 10 feet of the engine (marked with a “T” on the map) · save DC 20 Fortitude (basic) · 2d6 sonic
AC
20
HP
44

Stealth

+13 (trained)

Disable

DC 22 Religion (trained) or DC 20 Engineering Lore (trained) to eject the animating spirit from its mechanical shell. Creatures gain a +2 circumstance bonus on their check if they use the airship's name, Harpy's Kiss, as part of their skill check, or a +4 circumstance bonus if they utter the name “Phera Wyndslow.” The haunt remains active until its spirit is ejected, the haunt is destroyed, or there are no living creatures within 30 feet.

AC 20, Fort +14, Ref +8

Hardness

11

HP

44 (BT 22)

Immunities

critical hits, object immunities, precision damage

Painful Whistle [Reaction] (sonic)