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Hazards

Lodestone Trap

Stealth +8

uniqueComplexMagicalTrap
Lvl 2complexComplexMagicalTrapUnique
AC
18
HP
30
Hardness
8
Effectsave DC 18 Reflex (basic) · 2d6 electricity
AC
18
HP
30

Stealth

+8

Disable

DC 18 Thievery to unhook the pressure plates from the trap, or dispel magic (2nd level, counteract DC 18) to counteract the trap

AC 18, Fort +11, Ref +5

Hardness

8

HP

30 (BT 15)

Immunities

critical hits, object immunities, precision damage

Magneto-Electric Pulse [Reaction] Trigger A single Medium or two or more Small creatures end their turn inside the room.