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Hazards

Locking Door

Stealth DC 18 to notice the door sway slightly, even though there's no breeze

commonHaunt
Lvl -1simpleHaunt
EffectA creature ends their move after passing through the doorway · save DC 16 Reflex

Stealth

DC 18 to notice the door sway slightly, even though there's no breeze

Disable

DC 14 Athletics to push back against the door, DC 14 Crafting to wedge the door open, or DC 20 Thievery (trained) to jam the lock or open the lock afterward

Shut In [Reaction]