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Hazards

Locking Alarm

Stealth DC 27 (master)

uncommonMagicalTrap
Lvl 10simpleMagicalTrapUncommon
AC
25
HP
70
Hardness
18
EffectA creature attempts to open or affect the door
AC
25
HP
70

Stealth

DC 27 (master)

Disable

DC 32 Thievery (expert) to bypass the magical triggers on the door, or dispel magic (5th level, counteract DC 29) to counteract the alarm.

AC 25, Fort +24, Ref +16

Door Hardness

18

Door HP

70 (BT 35)

Immunities

critical hits, object immunities, precision damage

Lock and Shriek [Reaction] (abjuration, occult)