Showing0entries
Sorted A-Z
Hazards

Kepgeda's Keening Cauldron

Level 3

uniqueComplexHaunt

A great iron cauldron left behind by a hag coven, still ringing faintly with the malice poured into it. Draw near and it begins to keen, and the wailing claws at the courage of everyone who hears it.

To disable it, a creature can attempt DC 22 Athletics to tip the cauldron, or DC 20 Occultism or Religion (trained) to ward against the cauldron's effects. Any combination of three successful attempts is required to fully disable the haunt. When the haunt is disabled, the coven seeks vengeance (see Coven's Vengeance).

In play

Crescendo of Claws [Reaction] (emotion, enchantment, fear, mental)

Level 3 · Complexity Complex

Stealth +10 (trained)

Disable

  • Athletics DC 22 — to tip the cauldron
  • Occultism DC 20 (trained) — or Religion (trained) to ward against the cauldron's effects. Any combination of three successful attempts is required to fully disable the haunt. When the haunt is disabled, the coven seeks vengeance (see Coven's Vengeance)

AC 20

HP 48 · Hardness 10

Immunities critical hits, object immunities, precision damage · Weaknesses positive 5

Trigger A creature other than Kepgeda is within 15 feet of the cauldron for at least 1 round

Effect The screams increase in intensity, and a torrent of phantasmal, three-fingered hands with iron claws spews from the cauldron to assail creatures in area E13. Each creature in the room must attempt a DC 23 Will save, with the following results.

Reset The haunt becomes inert (resuming its usual screaming) at the end of any round in which no creatures other than Kepgeda remain in her kitchen.