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Hazards

Iron Dart Launcher

A rigged doorway answers a forced-open door with a punishing line of iron darts loosed straight through the threshold.

uncommonMechanicalTrap

A doorway wired to loose a single iron dart at whoever forces it open without first slipping the trigger.

Stealth DC 25 (expert)

Disable DC 22 Thievery (trained) to disable the trigger, or DC 18 Acrobatics to squeeze through the partially opened door (this doesn't disable the trap but prevents it from triggering)

Dart [Reaction]

Reset The trap resets as soon as the door is closed. It has enough darts to trigger three times, after which, it must be reloaded with 20 darts before it can reset again.

Level 4 · Complexity Simple

Stealth DC 25 (expert)

Disable

  • Thievery DC 22 (trained) — to disable the trigger
  • Acrobatics DC 18 — to squeeze through the partially opened door (this doesn't disable the trap but prevents it from triggering)

AC 22

HP 50 · Hardness 10

Immunities critical hits, object immunities, precision damage

Trigger The front door is fully opened, Forced Open, or broken

Effect A hail of iron darts launches along a 20-foot line from the desk through the doorway, dealing 4d8+10 piercing damage to each creature in the area of effect (DC 24 basic Reflex save).

Reset The trap resets as soon as the door is closed. It has enough darts to trigger three times, after which, it must be reloaded with 20 darts before it can reset again.