Showing0entries
Sorted A-Z
Hazards

Iron Dart Launcher

Stealth DC 25 (expert)

uncommonMechanicalTrap
Lvl 4simpleMechanicalTrapUncommon
AC
22
HP
50
Hardness
10
EffectThe front door is fully opened, Forced Open, or broken · save DC 24 Reflex (basic) · 4d8+10 piercing
AC
22
HP
50

Stealth

DC 25 (expert)

Disable

DC 22 Thievery (trained) to disable the trigger, or DC 18 Acrobatics to squeeze through the partially opened door (this doesn't disable the trap but prevents it from triggering)

AC 22, Fort +14, Ref +8

Hardness

10

HP

50 (BT 25)

Immunities

critical hits, object immunities, precision damage

Dart [Reaction]


Reset

The trap resets as soon as the door is closed. It has enough darts to trigger three times, after which, it must be reloaded with 20 darts before it can reset again.