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Hazards

Insistent Privacy Fence

Rare Electricity Mechanical Trap

rareElectricityMechanicalTrap
Lvl 8simpleElectricityMechanicalRareTrap
AC
25
HP
60
Hardness
15
EffectA creature touches the fence directly or with a tool or weapon · save DC 26 Reflex (basic) · 7d12 electricity
AC
25
HP
60

Rare

Electricity

Mechanical

Trap

Stealth

DC 30 (expert)

Disable

Thievery DC 28 (expert) to carefully disconnect the coil from the fence or Crafting DC 30 (master) to jury-rig a grounding device to nullify the shock

AC 25, Fort +20, Ref +14

Hardness

15

HP

60 (BT 30)

Immunities

object immunities

Shock [Reaction]


Reset

The trap deactivates and resets after 1 minute.