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Sorted A-ZHazards
Insistent Privacy Fence
Rare Electricity Mechanical Trap
rareElectricityMechanicalTrap
Lvl 8simpleElectricityMechanicalRareTrap
- AC
- 25
- HP
- 60
- Hardness
- 15
EffectA creature touches the fence directly or with a tool or weapon · save DC 26 Reflex (basic) · 7d12 electricity
- AC
- 25
- HP
- 60
Rare
Electricity
Mechanical
Trap
DC 30 (expert)
Disable
Thievery DC 28 (expert) to carefully disconnect the coil from the fence or Crafting DC 30 (master) to jury-rig a grounding device to nullify the shock
AC 25, Fort +20, Ref +14
Hardness
15
HP
60 (BT 30)
Immunities
object immunities
Shock [Reaction]
Reset
The trap deactivates and resets after 1 minute.