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Hazards

Host of Spirits

Stealth +35 (expert)

commonComplexHaunt
Lvl 18complexComplexHaunt
EffectA creature that has angered the haunt begins its turn within 50 feet of the ruins of the house

Stealth

+35 (expert)

Disable

DC 43 Religion (master) to exorcise the spirits or DC 45 Deception (master) to trick the spirits into departing

Embrace of Death [Reaction] (attack, death, necromancy, occult)


Routine

(3 actions) For each of its actions, the trap attempts a ghostly hand Strike against a different creature within 50 feet of the ruins of the house (if there are fewer than 3 creatures, the haunt doesn't use its remaining actions).

Melee ghostly hand +35, Damage 2d10+10 negative plus ghostly grip

Ghostly Grip A creature outside the house that takes damage from the host of spirits' ghostly hand Strike must succeed at a DC 42 Reflex save or be pulled directly into the house.