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Hazards

Host of Spirits

Level 18

commonComplexHaunt

The ruins of this house are thick with restless dead, a crowd of spirits that reach out with cold hands and drag the living in among them.

Stealth +35 (expert). Disable DC 43 Religion (master) to exorcise the spirits or DC 45 Deception (master) to trick the spirits into departing — see Stealth for noticing it.

Embrace of Death [Reaction] (attack, death, necromancy, occult)

In play

Across three actions, the haunt makes a ghostly hand Strike against a different creature within 50 feet of the ruins for each action (if there are fewer than 3 creatures, it skips its remaining actions). The grasping hand strikes at +35 for 2d10+10 negative plus ghostly grip.

Ghostly Grip A creature outside the house that takes damage from the host of spirits' ghostly hand Strike must succeed at a DC 42 Reflex save or be pulled directly into the house.

Level 18 · Complexity Complex

Stealth +35 (expert)

Disable

  • Religion DC 43 (master) — to exorcise the spirits
  • Deception DC 45 (master) — to trick the spirits into departing

Trigger A creature that has angered the haunt begins its turn within 50 feet of the ruins of the house

Effect The haunt attempts a ghostly hand Strike against the target creature, and then rolls initiative.

Reset The haunt ends 1 round after no creatures are within 50 feet of the house. The haunt resets after 1 day

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