Host of Spirits
Level 18
The ruins of this house are thick with restless dead, a crowd of spirits that reach out with cold hands and drag the living in among them.
Stealth +35 (expert). Disable DC 43 Religion (master) to exorcise the spirits or DC 45 Deception (master) to trick the spirits into departing — see Stealth for noticing it.
Embrace of Death [Reaction] (attack, death, necromancy, occult)
In play
Across three actions, the haunt makes a ghostly hand Strike against a different creature within 50 feet of the ruins for each action (if there are fewer than 3 creatures, it skips its remaining actions). The grasping hand strikes at +35 for 2d10+10 negative plus ghostly grip.
Ghostly Grip A creature outside the house that takes damage from the host of spirits' ghostly hand Strike must succeed at a DC 42 Reflex save or be pulled directly into the house.
Level 18 · Complexity Complex
Stealth +35 (expert)
Disable
- Religion DC 43 (master) — to exorcise the spirits
- Deception DC 45 (master) — to trick the spirits into departing
Trigger A creature that has angered the haunt begins its turn within 50 feet of the ruins of the house
Effect The haunt attempts a ghostly hand Strike against the target creature, and then rolls initiative.
Reset The haunt ends 1 round after no creatures are within 50 feet of the house. The haunt resets after 1 day