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Hazards

Hidden Pit

Cantrip

commonMechanicalTrap

A pit dug into a floor and hidden under a trapdoor dressed to look like solid ground. The first to tread on it drops away without warning.

Stealth DC 18 (or 0 if the trapdoor is disabled or broken).

Disable DC 12 Thievery to remove the trapdoor.

Pitfall [Reaction]

Reset Creatures can still fall into the trap, but the trapdoor must be reset manually for the trap to become hidden again.

Level 0 · Complexity Simple

Stealth DC 18 — (or 0 if the trapdoor is disabled or broken )

Disable Thievery DC 12 — to remove the trapdo

AC 10

HP 12 · Hardness 3

Immunities critical hits, object immunities, precision damage

Trigger A creature walks onto the trapdoor

Effect The triggering creature falls in and takes falling damage (typically 10 bludgeoning damage). That creature can use the Grab an Edge reaction to avoid falling.

Reset Creatures can still fall into the trap, but the trapdoor must be reset manually for the trap to become hidden again.