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Hazards

Hidden Pit

Mechanical Trap

commonMechanicalTrap
Lvl 0simpleMechanicalTrap
AC
10
HP
12
Hardness
3
EffectA creature walks onto the trapdoor
AC
10
HP
12

Mechanical

Trap

Stealth

DC 18 (or 0 if the trapdoor is disabled or broken)

Disable

DC 12 Thievery to remove the trapdoor

AC 10, Fort +1, Ref +1

Trapdoor Hardness

3

Trapdoor HP

12 (BT 6)

Immunities

critical hits, object immunities, precision damage

Pitfall [Reaction]


Reset

Creatures can still fall into the trap, but the trapdoor must be reset manually for the trap to become hidden again.