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Sorted A-ZHazards
Hidden Pit
Mechanical Trap
commonMechanicalTrap
Lvl 0simpleMechanicalTrap
- AC
- 10
- HP
- 12
- Hardness
- 3
EffectA creature walks onto the trapdoor
- AC
- 10
- HP
- 12
Mechanical
Trap
DC 18 (or 0 if the trapdoor is disabled or broken)
Disable
DC 12 Thievery to remove the trapdoor
AC 10, Fort +1, Ref +1
Trapdoor Hardness
3
Trapdoor HP
12 (BT 6)
Immunities
critical hits, object immunities, precision damage
Pitfall [Reaction]
Reset
Creatures can still fall into the trap, but the trapdoor must be reset manually for the trap to become hidden again.