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Hazards

Hidden Chute

Level 3

commonMechanicalTrap

A trapdoor set flush into the floor, its seam invisible until your weight tips it open. The unlucky drop straight through into whatever waits below.

A creature can attempt DC 20 Thievery (trained) to remove the trapdoor or lock it in position using a catch hidden inside the room's doorframe.

In play

Pitfall [Reaction]

Level 3 · Complexity Simple

Stealth DC 23 (trained)

Disable Thievery DC 20 (trained) — to remove the trapdoor or lock it in position using a catch hidden inside the room's doorframe

AC 12

HP 30 · Hardness 5

Immunities critical hits, object immunities, precision damage

Trigger A creature walks onto the trapdoor

Effect The triggering creature falls 30 feet down the shaft to area **E33**, taking 15 bludgeoning damage and landing prone in the ochre jelly's pit. The creature can Grab an Edge to avoid falling. The DC to Climb the walls or Grab an Edge is 22.