Showing0entries
Sorted A-Z
Hazards

Haunting Echoes

Stealth +10 (trained)

uncommonComplexHaunt
Lvl 2complexComplexHauntUncommon
EffectA creature the spirits knew in life enters the haunted area · save DC 20 Will

Stealth

+10 (trained)

Disable

DC 20 Diplomacy (untrained) to Request that the spirits leave or DC 18 Religion (trained) to exorcise the spirits

Manifest [Reaction] (auditory, emotion, fear, mental)


Routine

(1 action; auditory, emotion, fear, mental) The haunt attempts an Intimidation check with a +11 modifier against the Will DC of each frightened creature as it bombards them with the voices of their dead loved ones.

Critical Success The creature takes 2d4 mental damage and its frightened condition increases by 1, to a maximum of frightened 3.

Success The creature takes 1d4 mental damage.