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Hazards

Haunted Aiudara

Level 6

commonComplexHaunt

Stealth +15 (expert)

Disable DC 25 Religion (trained) to exorcise one of the wraiths or DC 25 Occultism (expert) to erase one of the wraith's astral sigils; three successful checks are required to disable the haunt

Forcful Screech [Reaction] (divine, necromancy)

Success The creature is unaffected.

Failure The creature takes 2d8+9 force damage.

Critical Failure The creature takes 4d8+9 force damage and is fatigued.


Routine Routine (3 actions; conjuration, divine, teleportation) With spectral claws, the aiudara wraiths hurl trespassers through time and space. Each of the three wraiths has 1 action which it can use to make a forceful hand Strike against a creature within 60 feet.

Level 6 · Complexity Complex

Stealth +15 (expert)

Disable

  • Religion DC 25 (trained) — to exorcise one of the wraiths
  • Occultism DC 25 (expert) — to erase one of the wraith's astral sigils; three successful checks are required to disable the haunt

Trigger A creature comes within 30 feet of the aiudara

Effect Three aiudara wraiths screech in unison and manifest to protect the arch. Each creature within 30 feet must attempt a DC 27 Will save. The haunt rolls initiative.

Reset The aiudara wraiths disperse after 1 minute, but the haunt resets after 24 hours.