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Hazards

Haphazard Wood Pile

Level 1

uncommonMechanicalTrap

Stealth DC 17 (trained) to notice how the pile might fall on a person disabling it; DC 0 to see the pile.

Disable DC 17 Thievery (trained), Crafting (trained), or Engineering Lore (trained) to figure out how to safely dismantle the pile without it collapsing on anyone.

Collapse Inward [Reaction]

Level 1 · Complexity Simple

Stealth DC 17 (trained) — (trained) to notice how the pile might fall on a person disabling it; DC 0 to see the pile.

Disable Thievery DC 17 (trained) — (trained), Crafting (trained), or Engineering Lore (trained) to figure out how to safely dismantle the pile without it collapsing on anyone.

Trigger Any of the four revelers within the hazard perform any action with the Move trait

Effect The pile collapses onto the four revelers, dealing 1d6+5 bludgeoning damage (DC 17 basic Reflex save) to each of them. All four also take 1d6 persistent bludgeoning damage until they're pulled from the rubble with a DC 17 Athletics check or can Escape (DC 17). **Collapse Outward** [Reaction]