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Hazards

Haphazard Wood Pile

Stealth DC 17 (trained) to notice how the pile might fall on a person disabling it; DC 0 to see the pile.

uncommonMechanicalTrap
Lvl 1simpleMechanicalTrapUncommon
EffectAny of the four revelers within the hazard perform any action with the Move trait · save DC 17 Reflex (basic) · 1d6+5 bludgeoning

Stealth

DC 17 (trained) to notice how the pile might fall on a person disabling it; DC 0 to see the pile.

Disable

DC 17 Thievery (trained), Crafting (trained), or Engineering Lore (trained) to figure out how to safely dismantle the pile without it collapsing on anyone.

Collapse Inward [Reaction]